![]() Conduct timely stewardship activities, including personalized thank you calls, letters and emails.Work with health system executives and clinical leaders to understand funding priorities and acquire information about projects and programs for which contributions will be sought. Meg joins the roster of the Atlanta Operas newly formed Company Players for the 2020-2021 season.Develop compelling proposals, presentations and correspondence for prospective donors.Promptly record all interactions and related donor activity into the Raiser’s Edge database and share relevant updates with team members.Conduct and help coordinate donor activities, including tours, stewardship events and educational/outreach meetings.Engage with donors through phone calls, video meetings, presentations and in person visits.The Atlanta Opera 5,805 followers on LinkedIn. Atlanta Music Project provides world-class music training. Business Development Specialist jobs 45,420 open jobs Project Manager jobs 312,603 open jobs. Administration Team Executive 40 Tomer Zvulun Carl W. Krissy will lead all fundraising, deepening. Dantes Rameau has been co-founder and chief executive officer of the Atlanta Music Project since 2010. Find Jessicas email address, mobile number, work history. Lincoln Center for the Performing Arts today announced the appointment of Krissy Sudano as Executive Vice President, Chief Development Officer. Develop and execute tailored moves management strategies for assigned donors. View Jessica Langlois business profile as Managing Director of Development at The Atlanta Opera.Meet or exceed annual individual giving revenue goals.Identify, cultivate, solicit and steward qualified prospects and current donors, managing a portfolio of 150 – 175 select individual and corporate donor relationships. Doug Hooker, executive director at the Atlanta Regional Commission, is the 2022 inductee. ![]()
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![]() ![]() The groundbreaking machine learning features in Pixelmator Pro are integrated using Core ML, which brings the best possible ML processing performance on Mac. Using Metal, Pixelmator Pro harnesses the full graphics processing power of every Mac. Pixelmator Pro runs natively on Mac devices powered by Apple silicon, taking full advantage of its incredible performance. So tools aren’t just blistering fast - they’re whip smart too. Pushing the boundaries of image editing, Pixelmator Pro also includes machine learning-enhanced editing features powered by Core ML. It’s designed exclusively to take advantage of the full power of Mac computers, using advanced Mac graphics technologies like Metal and Core Image. The Pixelmator Pro image editing engine is seriously sophisticated and incredibly powerful. Use color adjustments layers to combine different color adjustments, selectively edit photos with incredible precision, and change the look entire layered compositions with ease. Make advanced color edits using color adjustments layers.What’s more, you can add RAW photos as RAW layers and edit directly without having to convert or preprocess them. Pixelmator Pro supports RAW photos from over 600 of the most popular digital cameras. All by using simple brushstrokes to retouch just the areas you want. ![]() Magically remove unwanted objects, clone parts of your photos, lighten or darken precise areas, and do much more. Many of the most important adjustments can be applied automatically, using a machine learning algorithm trained on 20 million photos. In Pixelmator Pro, you’ll find everything from essential color adjustments like brightness, contrast, and exposure to advanced tools like multi-channel curves and wheel-based color balance. Edit the colors in your photos in any way you want.And with full support for RAW photos, a collection of stunning adjustment presets, and incredible retouching tools, it couldn’t be easier to turn good-looking photos spectacular. The collection of powerful, nondestructive color adjustments in Pixelmator Pro lets you edit the colors in your photos, or even videos, in any way you want. Powerful tools for perfecting your photos. ![]() ![]() ![]() Have them make games with minimal input from me. What’s your ambition for Facepunch over the next year? So the idea with that right now is that you can go to our website and see that there's about 16 people on the Rust team, and there's 3 guys on the Space Usurper team with no crossovers, maybe having these other projects isn't detrimental to Rust. But over the years I've found it's more helpful if you give people information to debate these people with. ![]() We could go into each thread and explain why this isn't the case, and try to convince people individually that they're wrong. They tell us to finish Rust first, that we stole they money and are spending it on another game. The other aspect is that whenever we mention that we're working on other games we get shit from the Rust community. We need to be clear to ourselves and each other about why those projects were abandoned or we'll just keep doing it. Secondly, over the years we've had a lot of projects run for a couple of years and then die. Firstly, we have about 40 people working at Facepunch now, and it's hard to know what everyone is working on, this fixes that problem. There's a ton of reasons, but two big ones. How is development of Before coming along?įacepunch is very open about its development process. But that lack of exit strategy is just going to make us feel compelled to work on stuff that isn't going to work, or be shitty to the people who joined. I love the idea of letting people pay to access our work in progress prototypes. If no-one buys it do you still have to finish it? If you abandon it do you give money back? There's no real exit strategy if things go wrong. Over the years I've come to decide that it's a pretty optimistic way to work. It's tempting to start a project and throw it in early access and develop it alongside the community. I would avoid Early Access like the plague. Have your thoughts on Early Access changed since Rust launched onto the scheme? It seems the perception of Early Access has changed a fair bit over time. It feels like we've been there long enough. We're trying to get settled now to clean up and come out of early access. We've been going back and forth on a lot of gameplay decisions. How is development of Rust coming along? How has that title performed so far? I've since realised that it's stupid to compete with yourself in that way, and the only way you really lose is by cheating customers or not enjoying creating. At that time we were feeling hugely aware that we were living in the shadow of Garry's Mod's success. We were very unsure about its release, we were most worried about embarrassing ourselves. Again, I'm curious how well did you think that project was going to do ahead of its launch?Ĭhrist, before we launched we would have been happy if it made anything. A week later Valve sent me a hat made out of £700. I was pretty doubtful that it'd even hit that low target. So if I make about £3 from each copy I need to sell 66 copies a week. I needed to make about £800 a month to be okay, about £200 a week. What were your expectations of Garry's Mod prior to launch?Īt the time I think I'd been fired from my £10,000 a year job, so that was my only frame of reference for being financially stable. So because its lifespan is measured in decades instead of months you have this constantly regenerating audience. It's also nice to think that the people in their late teens buying Garry's Mod today wouldn't have been able to even play/buy it when it was released 10 years ago. it's the Source engine - so you can run it on a potato - great performance is a feature. I can pretty much guarantee that every week more people watch it being played than actually play it. It's stayed so popular primarily because of the incredibly creative modding community. Pretty insane actually, it just broke 13m units earlier this year. How is Garry’s Mod performing these days? Why do you think the game has had such long-lasting appeal? so this backend aims to make everyone's work more visible to everyone else. So we evaluated where we are and what we need to do to be more agile, and I started working on a backend system for us.Īs we've got bigger one of the problems we found was that we don't know what people are doing. I want to get Facepunch into a position where we're kind of an incubator for talented game developers. We checked in with the developer earlier this year to see how Facepunch is changing, how Newman's opinion of Early Access has changed and what his plans for the future are. Now the team is hard at work on Early Access survival game Rust, among other projects. Having set up Facepunch Studios in 2004, the game maker set about working on the massively successful and pretty weird Garry's Mod. Garry Newman is arguably one of the most prolific developers on Steam. ![]() ![]() ![]() Here, though, the story that Kellogg (book and lyrics) and Weiner (music) tell suffers from a failure of imagination, as if making her a weaver of tales rather than of cloth gives her definition enough. If you are looking for a vividly written Penelope, you would do better with Madeline Miller’s 2018 novel “Circe,” in which Penelope is indelible, and surprising, in a small supporting role. ![]() “Penelope” snaps into focus only in Act 2, when the wandering king returns and takes over a plot that had always been about his absence anyway. It is not through any shortcoming of hers that this ostensibly “female-centric” show, as a program note puts it, is so enamored of its male characters: the five tiresome suitors Penelope and Odysseus’s son, Telemachus and especially Odysseus. In its cast of 10, there are just three women, including Britney Nicole Simpson, who makes a lovely Off Broadway debut in the title role. Jean’s on Manhattan’s Upper East Side, feels like a musical about and for men. The classicist Robert Graves - whose Butler-inspired 1955 novel, “ Homer’s Daughter,” imagines a Sicilian princess as the author of “The Odyssey” - called it “a poem about and for women,” its hero notwithstanding. The novelist and critic Samuel Butler, in the 1890s, theorized that a woman must have written it. “Your Odysseus.”ĭirected by Emily Maltby for the York Theater Company, with music direction and orchestrations by David Hancock Turner, “Penelope” paints its title character as the author of “The Odyssey.” It’s a promising twist, and it builds on an established idea that “The Odyssey,” a work abundant with substantial female characters - Penelope, Athena, Calypso, Circe, even the sea monsters Scylla and Charybdis - is not a male creation. ![]() ![]() “Hope to see you soon,” she has him sign off, affectionately. She reads these gripping inventions aloud to her freeloading suitors as proof that her king is en route. In them, Odysseus recounts the misadventures that delay him: a Cyclops, a shipwreck, the wrath of Poseidon - the usual spousal excuses. And in “Penelope, or How the Odyssey Was Really Written,” Peter Kellogg and Stephen Weiner’s new musical-comedy retelling of the epic poem traditionally credited to Homer, she does so by concocting letters from her husband. Penelope would like them gone, but in the meantime, she has to stave off any trip to the altar. And, hey, who wouldn’t be drawn to these guys, really, what with their demonstrated ability to show up where they aren’t wanted, become live-in guests and spend lazy days consuming copious amounts of their hostess’s food and drink.Īlso, they sing a cappella harmonies together. The mob of creeps who began sniffing around seven years ago, salivating at the prospect of the cushy life that marriage to Penelope would bring, think it is well past time for her to choose one of them as her new husband. He was forced to go in the first place, but now the fighting has been finished for a decade and still he stays away - a king seemingly forsaking his kingdom and his queen. For 20 long years, Penelope has waited for her husband, Odysseus, to sail home to Ithaca from the Trojan War. ![]() ![]() ![]() The “Really Big One”Ī New Yorker article, authored by Kathryn Schulz, gave this potential megathrust earthquake in the Pacific Northwest a name: “The Really Big One.” The next big earthquake in the Cascadia Subduction Zone will have a Magnitude as high as 9.2. In fact, the largest recorded earthquake in history was a subduction zone earthquake along the Ring of Fire, the 9.5 magnitude Valdivia Earthquake that struck Chile in 1960. Subduction zones create the largest-magnitude earthquakes in history, known as “megathrust” earthquakes. The Ring of Fire is actually a string of subduction zones. Global Earthquakes M7.0+ (depth 0–69km) along the Ring of Fire between 1900-2013 from USGS. It is well known that most or the world’s earthquakes occur on the Ring of Fire, which runs from the coasts of New Zealand, Indonesia, and Japan, to the west coast of North and South America. The north end of the subduction zone terminates near Vancouver Island, Canada. The south end of the subduction zone is near Cape Mendocino, California. The Cascadia Subduction Zone spans 700 miles north-to-south, off the coast of Oregon and Washington. The name “Cascadia” refers to the Cascade Range, a chain of volcanic mountains that are 100 miles inland, but follow a parallel path as the subduction zone. In the Pacific Northwest, the Juan de Fuca plate is colliding into the North American plate known as the Cascadia Subduction Zone. In comparison, the San Andreas Fault in California is an example of where two plates slide past each other at the surface, also known as a strike-slip fault. At the Cascadia Subduction Zone, the Juan de Fuca plate is colliding into the North American plate and descending beneath it. Subduction zones are where two plates collide against each other, with one plate descending beneath the other. ![]() The Cascadia Subduction Zone Subduction Zone Earthquakes The Pacific Northwest is the most dangerous earthquake hotspot outside of California – because it is part of the Cascadia Subduction Zone. While the San Andreas Fault has the potential to unleash a devastating earthquake ( the ‘big one” earthquake) at any moment, it’s not the only dangerous fault line in America – or even on the West Coast. Most Americans know only one fault line by name– the San Andreas Fault. ![]() ![]() With RDP the remote system will log off so you can’t share the screen with the end user. ![]() The main difference between this and an RDP connection manager is it allows the screen to be shared. DameWare Mini Remote Controlĭamware is a tool primarily used by help desk staff and support technicians to easily establish connections with end user devices. MRemoteNG is also a very popular Windows SSH client and has a tabbed interface. I can group together all server connections and create separate groups for all other types of connections like SSH. I really like this tool, it is easy to use and has a clean interface. More features include, easy to organize and maintain a list of connections, store credentials for auto logons, importing from Active Directory, fullscreen mode, allows for grouping and nesting folders, and more. The tab feature comes in handy when you open multiple sessions and need to jump back and forth between them. In addition to RDP, it supports VNC, ICA, SSH, Telnet, RAW, Rlogin and Http/S protocols. mRemoteNG has many features that RDCman does not have such as the ability to manage different connection types. Just like RDCman it is a centralized tool that manages connections to remote systems. MRemoteNG is a multi tab remote connection manager. Let’s take a look at some of the best remote connection managers. It saves me time and is much more efficient. This is why I started using a remote desktop connection manager. That’s 50+ times I manually enter in my credentials to make a remote connection. How many times a day do you enter in your credentials? Somedays I could end up making 50+ connections a day. To manually establish these connections over and over again is a major pain. You may also make other daily connections like SSH or telnet to manage and troubleshoot network equipment. Are you looking for the best remote desktop connection manager?Īs a System Administrator, it is common to establish multiple RDP connections on a day to day basis. ![]() ![]() ![]() Patch 5.0 is latest and last patch for this game. That why soon this project and this blog will be closed. Moderators reserve the right to manually approve/disprove posts based on how it affects the quality or state of the sub. 1 XP 1,774 Country 1 From the project page: 8/4/14 SOME NEWS: From some time TMO don't have any translators and people want help with this project. If warnings are not heeded, further action by moderation team will be taken. Threads discussing leaks/new info need to be flaired with the spoiler tag.įailure to comply with these rules can result in post/comment removal. To hide spoilers use the following format (just remove all of the spaces). This is the CLI version for older computers. Here is what is translated: (latest as of 2/3/11) Happy hunting And, just like last time, this patch can be applied to an already patched file. Posts showcasing game collections or merchandise outside of the weekly merch thread will be removed.ĭo not describe or ask for methods of obtaining Monster Hunter games illegally.Īll leaks and any newly released information must be marked as spoilers outside dedicated threads. Credits to TeamHGG for the hard work on the patch. ![]() ![]() Self-Promotion posts are allowed on a 1:5 ratio basisįive posts or comments for every self-promoted submission (Videos/Guides from your personal youtube, etc.) Users not following this ratio will have their posts removed. (e) Full frontal nudity/camel toe/borderline pornographic or hypersexualized content is NOT allowed. Īrtwork submissions must adhere to the following criteria: Minor Achievements & Crafted Equipment collections Uncivil posts will be removed at moderator discretion. Insults, inciting arguments, and discrimination will not be tolerated. Posts similar to recent threads will be removed. Additionally, buying and selling of services (merchandise, exclusive quests, etc) is not allowed.Ĭhances are your question has been asked before. Rage/Complaint posts belong in /r/monsterhunterrage. Recruitment posts for in game hunting or clans belong in /r/monsterhunterclan. Memes and similar posts belong in r/MemeHunter and will be removed from this sub. Non-Monster Hunter related material will be removed at moderator discretion.Ĭertain topics belong in specific subreddits Submissions must be directly relevant to Monster Hunter ASK QUESTION SUBMIT MEME DAY MODE NIGHT MODE MHW: Weekly Reset Thread | Remove Art and Highlight posts | Accepting Mod Nominations ★★★ RULES ★★★ ![]() ![]() ![]() The highest 4-day official rainfall amount from Harvey as of 10 am CDT Tuesday has been 49.32” at Marys Creek, according to NOAA/NWS/WPC. rainfall record for a tropical cyclone falls (Source: MetStat, Inc.) Note that a 1-in-1000 year rainfall event is not the same as a 1-in-1000 year flood, which depends on more than just rainfall.Ĭontinental U.S. Early indications suggest longer duration (48- and 72-hour) rainfalls were even rarer MetStat is actively working on quantifying those ARIs. 1% chance of occurring in any given year). Several areas experienced 24-hour rains that on average occur every 1,000+ years (have a. This was created using hourly Quantitative Precipitation Estimates (QPEs) from MetStormLive, a gauge-adjusted DualPol-radar based precipitation system operated by MetStat, and updated precipitation frequency grids, also produced by MetStat in 2014. Preliminary maximum 24-hour Average Recurrence Interval (ARI) of the rainfall from Augthrough 12Z August 28, 2017. The records for 2-day precipitation now look like this:Ģ) 24.44”, Houston Intercontinental Airport, TX, Aug 26 – 27, 2017ģ) 23.06”, Houston Hobby Airport, TX, Aug 26 – 27, 2017įigure 2. city was 24.11”, in Key West, Florida on Nov. record for 3-day precipitation in a major U.S. cities now looks like this:ġ) 32.47”, Houston Hobby Airport, TX, Aug 26 – 28, 2017ģ) 28.44”, Houston Intercontinental Airport, TX, Aug 26 – 28, 2017 cities, the records for 3-day precipitation at major U.S. Burt, who analyzed the precipitation records for 330 major U.S. cities were much smaller before that point than they are now. since record keeping began in 1895-and of course U.S. A multi-day rain event of this extremity has never happened before for any major city in the continental U.S. Burt, this is certainly the most extreme precipitation event on record to affect any major city in the United States. Image credit: AP Photo/Charlie Riedel.Īccording to wunderground weather historian Christopher C. The remnants of Hurricane Harvey sent devastating floods pouring into Houston on Sunday as rising water chased thousands of people to rooftops or higher ground. A car is submerged on a freeway flooded by Tropical Storm Harvey on Sunday, Aug. ![]() Also on Tuesday, President Donald Trump was visiting the Corpus Christi area, close to where Harvey made landfall on Friday.įigure 1. Houston’s convention center was housing more than 9000 people by Tuesday morning, while Dallas plans to open its convention center on Tuesday to another 5000 people. Many thousands of residents are suffering through a third day trapped at home or marking time at a shelter. Although the heaviest rains were gradually shifting east of the Houston area on Tuesday, the region remained in a massive crisis, with newly overtopping levees and dams and new areas of flooding. history-are washing away meteorological and hydrological records, not only for Texas but for the United States. The rains from Hurricane Harvey-which by some very preliminary estimates may be the costliest hurricane in U.S. GOES-16 data are considered preliminary and non-operational. Above: Tropical Storm Harvey, with its center off the coast of Texas, as seen by the GOES-16 satellite at 1:27 pm CDT Tuesday, August 29, 2017. ![]() ![]() ![]() A few extra movement options and some combat-focused powers would have been nice. Obviously, a double jump, grapple hook, and an air dash are welcomed additions to any kit, but those being the only real upgrades is a bit underwhelming. Captured on Nintendo Switch (Handheld/Undocked)Īs you would expect in a Metroidvania, the game has that loop of exploration, fighting bosses, and finding upgrades to open up new paths, although there is only a handful of upgrades across the entire game and none of them are particularly interesting. You still need to be on your toes for the correct timing, but a lot of the enemy AI can be dealt with through this strategy. That being said, a lot of the fighting strategy tends to be jumping behind the enemy while they attack and slash away, even with some of the bosses. The combat is punishing, and while you can level up and boost your health, strength, dex, and mind stats, you’re only ever a few hits away from life or death. You have access to different weapon types such as sword-and-shield, great swords, bows, magic staves, and our weapon of choice, dual blades (there’s also a whip, but more on that later). Pairing with the grim atmosphere is brutal combat. It’s not enough to fully put us off, but Elderand is certainly not a game for the faint of heart. ![]() The worst of it has to be the cult sacrifices scattered around the world (which are optional, but give you items in return) which use some medieval torture devices. The game also revels in its gore while some death animations are the equivalent of a goofy old Mortal Kombat fatality, others are real stomach-churners - for example, the Hideous Disciplinarian, whose stomach bursts into piles of viscera every time you defeat one. There’s also the game's seven areas which look very nice, albeit appropriately oppressive, further emphasising the state of the world. The bosses are gorgeous too, thanks to their size, the spritework really showing off these intimidating enemies. It’s through enemies like that you can feel the Lovecraft influences. The highlight has to be the Hungry Abyss a big disgusting venus flytrap of a creature, who unsettled us the first time we laid eyes on it. The customisable main character - and most humanoids - are admittedly a bit underwhelming, but the game makes up for it in droves with its strong enemy design. The first thing that stands out is the in-depth spritework. However, the worldbuilding impressed us, each of the game's areas feels cohesive, and you can really see the effects of events prior to the game beginning.Ĭaptured on Nintendo Switch (Handheld/Undocked) Truth be told, the story didn’t do much for us, with a lot of it being omnipresent text flaring onto the screen. While the story is a lot easier to follow than its FromSoftware inspirations, Elderand also tells a lot of its story through the use of item descriptions, letters found across the world, and environmental storytelling. This place is filled with a litany of monsters and threats, and throughout your journey, you unravel a tense plot involving a cult, a serpent society, and a village under threat. You take on the role of a nameless hunter who has washed up in a mysterious land with his crew dead and no bearings to work from. Debuting developers Mantra and Sinergia Games have thrown their own hat into the ring in the form of Elderand, which further shows why this mix works, even if this particular concoction could do with being more potent. Games like Salt and Sanctuary, Blasphemous, and - of course - Hollow Knight have successfully taken what makes the genres and mashed them into a mini-genre of their own (although some would argue that Dark Souls itself is essentially a Metroidvania already). And it makes sense two styles of game with a deep focus on exploration and strict difficulty were bound to cross paths. ![]() The genre blend of Metroidvania and Soulslike is a tried and true combination. ![]() ![]() ![]()
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